
all promotional pictures and screenshotsĬpt. ADDITIONAL UNITS MOD - ATTILA (AUM-ATT) 2.7 - ROME (AUM-ROM) 2.6 SHOGUN (AUM-SHO) 2.8 - NAPOLEON (AUM-NAP) 2.6 - EMPIRE (AUM-EMP) 3. Also included over half a dozen new units, with more to come - there are even compatible additional unit packs. ADDITIONAL UNITS MOD - EMPIRE (AUM-EMP) Enjoy AUM-EMP Swiss Halberdier Last edited by Swiss Halberdier Maat 05:34 PM. Visual concepts and creation of all visual related aspects regarding the units: custom textures and icons Thanks to major contributions from members all across the community the mod now contains additional unit textures, improved smoke and sounds, historically accurate battalion/naval flags. We can be all very grateful for his awesome work. Huge thanks again to DramaBelli for our long collaboration and his marvellous textures, icons and screenshots. created the important Attila Custom Battle Crash Fix and the unique AOR (Area of recruitment) system complete balancing of all units, used abilities, recruitment options of the factions, buildings assignments of the units in the campaigns, behaviour of the units on the battlefield and in the campaigns


This mod requires the original mod, because im too lazy to add all of the heads and buildings this mod uses. the complete mod structure, main database tables and important database tables adjustments to vanilla Mixu's Empire of Man - Additional units mod Subscribe In 1 collection by Mixu Mixu's Mods 18 items Description This is addition for my Empire of Man mod and because of that my orignal mod is required. re: additional units mod - napoleon (aum-nap) beta Thanks Swiss Halberdier, great work I do have a question thought, i was wondering if it would be possible to make the dhow (arab merchant ship) recruitable for the ottomans, because currently they can´t recruit anything on their trading ports.
